While this was initially a bit frustrating, it does put a greater emphasis on observation and exploration within these richly designed levels.Ī great deal of Black legend’s gameplay is spent exploring Grant’s various city districts in an attempt to amass loot, liberate imprisoned townsfolk, and recruit new resistance members. In an interesting tweak on traditional gameplay, Warcave has not included a map of any sort in Black Legend – no paper maps to reference, no overhead maps on screen – all navigation is based on following the compass, reading street signs, and from repetition. This all helps to accentuate the atmosphere of devastation and despair that the Mephistians have inflicted upon the once peaceful city. The overall aesthetic is dark and foggy – littered with dead bodies and destroyed property. The game leans heavily on Dutch and Belgian folklore, whichĪs the first game I have ever played that was set in my family’s motherland – which I have visited many, many years ago – I was immediately blown away at the incredibly authentic Dutch architecture and street design that Warcave put into their fictional city of Grant. Uniquely set in the 17 th century European Low Lands area (Belgium, Netherlands, and Luxembourg), Black Legend tasks gamers with leading the resistance efforts to overthrow a band of Mephistian Cultists who are using a madness-inducing fog to take control of the city and its inhabitants. Black Legend is an interesting new RPG from the fledgling Belgian strategy/RPG developer Warcave.
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