![]() The first two years of the game's lifespan saw the release of Poland, Australia, Persia, Macedon, Nubia, Khmer, and Indonesia as playable civilizations. Soon after the game launched, Firaxis Games started churning out small DLC packs with different civilizations to play as. Lightning Round: The requirements for obtaining a technology victory are reduced to simply acquiring 10,000 gold.Just like almost every entry in the franchise, Civilization 6 has received a boatload of post-launch content for players to check out. Technology victories are impossible in this scenario. All wonders that can be obsoleted have been obsoleted, but all civs can work on the victory they want right away with all of their era bonuses. Scenariosīeta Centauri: All technologies (and therefore all Modern Era units and buildings) are available at the start for all civilizations. ![]() There are seven different great builders, which means that only seven can spawn in per game. These are always useful and should obviously be used to finish economy-oriented wonders. Great Builder: Can finish a building or wonder production instantly. There are nine different great explorers/industrialists, which means that only nine can spawn in per game. It is never worth it to take such a paltry amount gold always boost gold production. Great Explorer/Industrialist : Gain 100-500 gold or increase gold production in a city by +50%. World Bank: Requires 20,000 gold to be obtained. This is particularly useful to an Egyptian civilization who starts with the Colossus. ![]() University of Sankore (The Eternal Pack DLC): Desert tiles provide an extra +1 trade yield. Increases all cities' gold production by +100%. Increases a city's gold production by +100% until the wonder is obsoleted when any civ researches Globalization. Leaning Tower of Pisa (The Mythic Pack DLC): Obtain more money when other civs' caravans arrive in your city. Increases trade (which you'll be gearing towards gold by +1 per tile until the wonder has been obsoleted when any civ researches Flight. Increases a city's population by +50%, which is good for using more tiles and settling more cities.Įast India Company: Requires Navigation. Hanging Gardens of Babylon: Requires Pottery. Prevents any civilization from declaring war on you (all civs currently at war with you will declare peace) until the wonder is obsoleted when any civ researches Engineering. Important for any victory because it allows you to switch to any type of government (you want democracy) until the wonder has been obsoleted when any civ researches Monarchy. Great Pyramid: Requires Ceremonial Burial. Doubles trade (which you'll be gearing towards gold) until the wonder has been obsoleted when any civ researches Invention. WondersĬolossus of Rhodes: Requires Bronze Working. Requires Code of Laws and can only be built in cities with desert tiles. Trading Post: Increases trade yields from desert tiles. Requires the Banking technology and replaces the market. Is required to build a bank in a city.īank: Quadruples trade's effect on gold production. Market: Doubles trade's effect on gold production. This should not only increase gold, but it'll keep you out of some trouble. Governmentsĭemocracy: Increases science and gold production by +50% and favors peace over war. Note: The Greeks start all games with a democracy, but they're more suited for culture or science than they are economics. These turn into cities, which can then be used for more gold output. Mongolia: Depends heavily on how many barbarian villages are taken over by them, as well as how fast they do it. Earning 5,000 gold quickly will give their cities free aqueducts, further strengthening their cities with even more population. Zulu: Eventually earns a +50% to gold production as an era bonus and gains +50% to population growth as another. Their overall balanced yet advanced skill in any victory condition is very effective here.Īztec: Eventually earns a +50% to gold production as an era bonus and can excel in other areas to keep people at bay. It'd be smart to knock down other civs to bring yourself up.Īmerica: Always has a +2% interest on gold. Spain: Eventually earns a +50% to gold production as an era bonus and can greatly control the waters. CivilizationsĮgypt: Has some success in an economic victory if they receive the Colossus as their starting wonder, which doubles trade. 5,000: All cities receive free aqueducts.Ģ0,000: Able to build World Bank wonder.
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